GM Tip: 5 Adventure Structures for GMs

Let me describe how adventure preparation usually goes for me.

Immediately after the last session, I have seemingly endless ideas of how the next adventure could go. Over the next week, I keep having great ideas while I’m eating breakfast, biking, showering, and everywhere else in life. Then, it is night before the next session, and I sit down to write my prep.

And then I’m stuck. I stare at a blank screen, and then realize I have been reading reddit for a half-hour and still haven’t figured anything out.

GMs can also have writer’s block, and every writer has a trick for how they get over it. My trick is to start with an adventure structure.

Continue reading “GM Tip: 5 Adventure Structures for GMs”

GM Tip: How to create suspense in resolving actions

Short Version of the Tip

When a player takes an action that requires a roll:

  1. Ask the player to describe exactly how they are doing it
  2. Complete their description right up to the moment that decides success or failure
  3. Ask the player to roll
  4. Narrate the resolution (or have the player do it)

It may sound simple, but it’s not actually how most GMs resolve actions. Continue reading “GM Tip: How to create suspense in resolving actions”