Currently, the only game that I’m running is at the local teen community center. It’s an after-school drop-in space for teens to play games, do homework, have a snack, and otherwise hang out. Although I have mostly been running for a consistent set of players, I always have to be ready for a teen to […]
Category: tabletop games
My Hot Take on One D&D
Big news from Wizards: there’s not a new edition of D&D. There’s just One D&D. More info here. Before I dive into my hot take, I want to disclaim my extreme ignorance. I honestly haven’t kept up with either a broader D&D community nor have I even really incorporated more recent rulebooks into my game. […]
Running My First Solo Adventure
Normally when I know I only have one player available, I just cancel the session and pick up next time. Last week, however, I made an exception for a few reasons. The player was behind on experience from the rest of the group We had already skipped a few weeks beforehand We were between major […]
Players love to be rewarded just in the course of playing. I won’t wade into the argument between “participation trophy” versus ”90% of success is just showing up.” However, there is a narrow middle path that should make your player happy. I worry about giving players too much good stuff: that Potion of Invisibility sounds […]
GMing Without… Anything
Recently, I proudly wrote about trying to run an analog campaign. After years of adding more and more digital tools, I dropped all of that for paper. I thought that restriction was good enough. However, last week, surprise constraints pushed me even further. On the day of my weekly game, I took my car in […]
How to Start Without Session Zero
Common advice on the internet about starting a campaign is to hold a Session Zero. Rather than starting with the game itself, GMs instead are told to first gather information and set expectations about what will happen in the rest of the campaign. In principle, it sounds like a good idea. A playgroup can get […]
GMing Without Devices
When I was running games for my adult friends, I didn’t worry about phones or laptops at the table. Sure, they checked social media and texts during most sessions, but they were mostly attentive, and I didn’t want to be “that GM” with them. However, when I started this campaign with teens, I wanted to […]
D&D takes a long time. Movies are around two hours long. MLB has been shortening baseball games because three hours was too long. The average commute (during the before times of 2019) was about a half-hour. And yet, when you ask people about their weekly games, it sounds like sessions commonly go on for around […]
When I was in middle school, a friend’s older brother showed me Baldur’s Gate, a computer game where you controlled a party of warriors and wizard exploring a fantasy world so big that the game came on five CDs. On my following birthday, my friend gifted a copy to me, and my RPG obsession began.
I finished a D&D campaign!
I estimate that I have run between 200 and 300 sessions, and despite having spent over 1000 hours prepping and running games, I just finished a campaign for the first time. It took 7 years and 53 sessions, but I took players from level 1 to 18. They started out fighting zombies and ended fighting […]