For quite awhile now, my Tuesday night gaming group has been playing Heroes of the Storm, but with the release of Overwatch a week ago and the excitement around that, we decided to give it a shot. We had briefly played Team Fortress 2 maybe a year ago, but it never really stuck, and I was worried that a similar team-based shooter with classes and objectives might fall into the same category. However, I have a few reasons that it might be more popular.
First, I was guessing it might be a short evening of gaming since Overwatch games tend to go between 5 to 10 minutes wheres Heroes games go for 20-30 minutes. However, 2 1/2 hours later, Julie and I determined it was probably time to stop playing for the night.
Second, the Heroes group tends to be relatively static in its appeal. Just from other friends who happened to be online, however, our Overwatch group ended up including, myself and Julie, a high school friend in Dallas, a college friend in Boston, a coworker and his girlfriend in the Bay Area, and my Spawning Tool partner in Florida. I think it has broad appeal.
Third, we actually talked during the match. Tuesday night gaming started with StarCraft, and my biggest gripe with it is that StarCraft is just too intense: no one talks because it requires so much focus to control your base and army. In fact, I think the only less social “group activity” is watching a movie. Heroes requires less focus, has downtime while respawning, and requires coordination, so it’s slightly better. However, Overwatch (at least how we play it) is casual enough that we had plenty of banter in and around matches.
If you have played TF2, you will totally understand how Overwatch works. If you have played any first-person shooter ever, you will mostly understand how Overwatch works. There are 21 characters split into 4 rough categories each with 2-ish special abilities and a basic attack. With that, you run around a map trying to hold certain areas or push a cart along while your team of 6 fights the other team of 6.
The experience of playing the game is extremely smooth: the matchmaking service found our games within about 20 seconds, which is a huge relief coming from queues in Dota 2 or Heroes that can take minutes. After that, the games will just continue from map to map with short breaks and recaps in-between. Maybe this is standard in shooters these days, but I was pleasantly surprised with that the experience around the game. The matchmaking appeared to work quite well as we stomped through our early games but then started running into more balanced and challenging opponents later in the evening.
The game feels like a Blizzard game in that they took an existing genre, stripped away the complexities developed over time, and offer a more elegant experience. Overwatch is to TF2 what Hearthstone is to Magic, or what Heroes is to Dota 2, or what Diablo 3 is to Diablo 2. Some players will lament how Blizzard removed key mechanics that truly distinguish “skilled” players from casuals, but their games just get to the core of what’s fun and does only that. It may not seem right, but at first, but if you imagine that the Blizzard game came first (e.g. Hearthstone was created before Magic), everyone would call the other game convoluted.
Anyways, I think this game will probably be a keeper. I think we will be rotating back and forth with Heroes on Tuesday nights, but if I can control myself from playing for an hour, it’s really fantastic to have a quick, fun game that doesn’t take at least a half-hour to play (like Heroes) or leave me exhausted (like StarCraft). If you want to play, I’ll be around. Just add me on battle.net, and we can play!