7 Simple Rules for DMing my Teenage Players

I’m currently DMing 4 campaigns right now, and although the games are different, the groups are pretty similar. They are all biweekly or monthly for between 3 to 5 players who are mostly in their 20s and 30s with some roleplaying experience. I love running for all of them, but because I’m hooked on tabletop games, I think everyone should play, including people who aren’t so demographically similar to me.

And that’s how I found myself running a game for 10 teenagers, most of whom had never played before.

You can imagine how well that went.

To fill in the details, I volunteer for drop-in high school tutoring at a local community center. Over summer vacation this year, I instead ran a weekly, drop-in D&D game, including the session referenced above. Here’s what I learned.

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