I’m excited to announce that I have achieved #4 of my 2017 New Year’s Goals: I published a one-shot RPG adventure called “Spies Like You” earlier this month. Although it was self-published, six people (with only one self-proclaimed shill) have purchased it so far, so with a grand total of $1.94, I am officially a professional writer.
This last week, I ran my first murder mystery adventure for my weekly Dungeons & Dragons group. I have designed many adventures, written a handful of mystery stories, and critiqued many mystery book, but I had never quite combined those into writing a mystery adventure. Continue reading “Running a D&D Murder Mystery”
I grew up on the family road trip. Every summer, my family would pile into the minivan and travel across the United States to national parks, amusement parks, and swimming pools at Fairfield Inns. I would pack a bagful of toys to occupy myself in the car, and over the years, those toys turned to library books, then copies of the USA Today. Some of my best reading was in the car on a random interstate because I had nothing more interesting to take my attention.
My family abided by a strong, tacit principle of keeping yourself entertained. My sisters and I spoke only to change the temperature or get a snack from the trunk filled with cereal, granola bars, and fruit taken from continental breakfasts. Altogether, it was an undemanding experience that we were all well-prepared for and very comfortable with.
Despite my extensive experience on interstate highways, road trips these days make me nervous. I mostly travel via plane since road trips only make sense for a few California destinations. However, my habit of road solemnity is apparently the anomaly. On my first Los Angeles road trip, I was shocked when a friend took shotgun with only a water bottle in hand. He wasn’t planning on sleeping: he was planning on talking for 6 hours.
I often ramble just to avoid awkward silences, and over the course of several hours, that is a lot of space to fill. I consider myself a decently interesting person, but I can only babble for 2 or 3 hours before running out of things to say. And if we’re doing the road trip to LA, that leaves us somewhere between remote and nowhere with only uncomfortable silence to keep us company.
Despite my inadequacy for the task, I too have embraced this chattering mindset. In fact, I now consider it my job as a road trip passenger to talk and keep the driver occupied. It’s only fair for all of us to share the load, and an engaged driver is a better driver.
Still, I had hoped there was a better way to road trip together, and I think I might have it. On the drive back from LA this past month, my cousin Adam introduced Julie and me to what I see as the future of non-awkward driving: Dungeons & Dragons (or just about any role-playing game). Specifically, I’m referring to the style of D&D that plays like improv theater using dice to resolve situations with chance. It is brilliant in several ways.
First, it’s not just a way to kill time: it is legitimately fun. Games like Contact and I Spy aren’t fun. If they were, people would play these games in regular life or at dinner parties, too. On the other hand, D&D is fun enough that there are conventions and businesses built around it. It is still somewhat niche, but this game has something for everyone.
Second, it is totally flexible with the number of people participating. It works for pairs. It works for 7 people stuff in a minivan. It works when someone falls asleep. It works when you’re skeptical friend realizes it is awesome and joins half-way through the game.
Second, you can play by only talking. Most board games require boards or cards to look at or share information. And if you were playing D&D as a tactical combat game, you would need a big grid map, miniatures, and a table for your players to surround. However, if you’re just focused on the storytelling, you can play the entire game in words and not worry about setting something up in a car. Also, it doesn’t require much packing or preparation. It’s nice if you can have character sheets printed ahead of time, but these days, you can find everything you need on the internet and use a dice rolling app.
Third, the driver can participate as well. Reading is a great way to pass the time in the backseat, but that doesn’t keep the driver entertained or engaged. Sleeping is also great but highly discouraged for drivers. Other than needing someone else to click the dice roller on their phone, drivers can participate fully.
Fourth, road trips fix the worst part of D&D: the time commitment. As much as I love D&D, it does take a very long time to play. Combat is slow as you go turn-by-turn, and even out-of-combat interactions are filled with long decisions and scene descriptions. Although it is engaging, an evening of D&D can fly by without much progress. On a road trip, however, that’s not a bug. That’s a feature.
So the next time you are packing for a road trip and dread how you’re going to get through the car ride, remember D&D. Or if that sounds too intense, check out Fiasco, an amazing storytelling game. Or try out improv theater games or group storytelling. All it takes is a little imagination.
This past weekend, I ran my Dungeons & Dragons* (D&D) game like I do once a month. Unlike most months, however, I came out of the 2 1/2 hour session feeling like I had run a pretty good adventure.
It helped that I was better prepared than usual. Over past sessions, I have wavered from totally improvised scenarios to meticulously detailed maps and character personalities, and I certainly prepared more rather than less this time. I also planned out the adventure more intentionally in how I wanted the story to flow rather than just filling in blanks.
I think the biggest change came when I realized there is no perfect way to play D&D: it’s a game entirely subject to the players’ preferences, and a DM does best by preparing and running the game their players like.
As a DM, I had been moving to a style that I thought would be more fun. I was interested in RPG systems with more improvisational play like Dungeon World. In those systems, the players and DM act and react quickly and fluidly to make up the story and world as they go. Although the DM needs to have a general direction for the adventure, there aren’t a lot of details. Rather than laying out a sandbox, the DM is always supposed to present a pressing situation to keep the scene moving forward.
In recent sessions, I had prepared according to that style, which is to say that I didn’t prepare much. As the party moved through a dungeon, they asked specific questions about the exact appearance of the area and tried to compose a complete understanding of the scene in order to reason through a safe course of action. This ended up being very difficult for me since the details didn’t exist until the questions were asked, and I ended up not creating a rich, satisfying experience.
Put differently, I think my players expected that the game was set in a fully fleshed out world that they could observe, deliberate, and plan to deal with in response to the situation. In my improvisational style, however, I was presenting them with a very narrow perspective into a situation that would lead into another totally made up situation. Although I knew that I was running the game for the players, it didn’t really occur to me how much of my own agenda I was bringing into the game by pressing for this style.
The fascinating part about D&D compared to most games is that D&D doesn’t have an “right” way to play. In most games, there’s a optimal way to play that leads to winning. That may be having the perfect basketball shot, or developing perfect aim in Halo, or executing the perfect strategy in Settlers of Catan. Of course, most games have imperfect information or randomness to leave something to chance. Despite that, many games have fixed win conditions and requires skills that you can practice and improve. If you look back after the game, you can see how “I could have done that a little better” or “if I hadn’t made that mistake, I could have won.”
In D&D, it’s about the experience of playing and the story that you have created that matters, not the act of winning or losing per se. Different styles of play aren’t just different strategies to try to win: different styles of play are how different people choose to enjoy the game. You get better over time at figuring out how to use your class abilities or spells, but so much of the enjoyment and purpose of the game is about the roleplaying that players who are overly focused on the numbers are derisively called “munchkins.”
The flexibility of D&D as a game is quite liberating compared to sports, video games, and even much of life, where the competition and relentless optimizing take over. Although I think I consciously was aware of that freedom, I am still seeing different impacts of that structure years later, and hopefully, it makes me a better DM, too.
*If you’re unfamiliar with the concept, D&D is a storytelling game where each player is a hero in a Lord of the Rings-esque adventure. the Dungeon Master (DM) comes up with the setting and premise for the adventure, and the players describe (in normal prose) how their character attacks a pack of orcs or parleys with a royal diplomat. The DM responds (sometimes in turn or sometimes requesting a dice roll to let chance determine the player’s success), and the story moves forward. D&D is one of many roleplaying game (RPG) rule systems that add some structure to basically imaginary play.
Sometime relatively recently, Facebook added videos to the newsfeed, and it taps into the worst part of me. I don’t want to get sucked into the newest viral video, but it just starts playing when it scrolls into view, and I have to stop to see what happens. My better side wants to look away, but I can’t.
Like everyone, I have toyed with the idea of tossing my Facebook account. My uses for it are few. One, it brings traffic to my blog since it’s difficult to find otherwise. Two, it offers up addictive content that I would rather let the masses of reddit than my few friends pick for me. Three, it tells me when people get married or move somewhere, which is momentarily interesting but only relevant in conversation when I am told in person and awkwardly reply, “Oh yeah, I saw that on Facebook.”
Four, and most importantly, it is the best way for people to find me and for me to find them. Most people have phone numbers and emails, but those change and are hard to find, whereas most everyone I know has Facebook. It’s a great way to keep in touch, especially on birthdays as I noted in my last post.
Since then, I have been getting back in touch with high school friends I haven’t talked to or seen in many years. Last night, my high school friend David came over to meet up with several other high school transplants. Even though he had been in the area for awhile, we missed each other and hadn’t We talked about old times, like the competitions we battled in, the teachers we had, and the prison-like experience of school*. We all had a great time, but I don’t see how it could have happened 20 years ago.
Earlier this week, I played the new Dungeons & Dragons with 5 of my friends from high school, living across 3 time zones in 4 different cities, over roll20 using Google Hangouts. We had the inevitable technological difficulties getting setup, but within a half hour, we were laughing over the “tabletop” experience shared between all of us.
I also play StarCraft weekly with friends again spread across the United States. We have kept it going for over a year now, and as much as I like StarCraft, I appreciate it more for the people. Two of my college roommates join regularly and have gotten to know some of my high school friends decently well talking about Game of Thrones, motorcycles, and never fighting alone.
And perhaps the most regular contact I have is a Google Hangout persistent group chat I have with my draw group from college. I started it as a way to just share fun links without having to start new email chains, but it erupted into very lengthy conversations about work, high culture, low culture, inside jokes, current events, and everything in-between. I liken it to having everyone sitting in a room together except where everyone can talk at the same time. It’s hilarious and keeps us each engaged exactly as much as we want to be.
When I think at a high level about all of these things, the immediate wonder is how people kept in touch without the internet. My blog should be evidence in my own belief about the value of long form communication, but even then, I see letters as time-consuming and limited. I guess I could call, but there is some amount of anxiety about interrupting other people. As such, I find that tech as a medium has 2 advantages.
One, it can put us into the same space so I know I’m not bothering anyone. I myself am fairly available, and being present online in persistent spaces like a group chat can indicate that.
Two, it can arrange for shared experiences and events, such as the games mentioned above. Like exercise, staying in touch with friends works best when organized around a schedule. Despite the importance of people, we typically organize our lives around what we do, not who we do it with. Thanks to video chat and associated services, I can play tabletop games and hold book club meetings with geographically divided people.
All things, however, come with an opportunity cost, and I can think of two general issues. First, it’s possible that this sort of connection with distant friends reduces the likelihood of and displaces in-person interactions. Since we can stay in touch this way, I may feel less of a need to see them in-person. I see this as less of an issue because travel is generally an issue, and the opportunity to engage with them at all has kept them closer.
Second, it displaces more local, community-based interactions. Because i can play D&D online with my friends, I don’t go to my local game shop to play. More generally, I don’t have a tremendous drive to go out and meet new people because I have other ways to connect. Most people I know have difficulty keeping up with old friends, but it’s not that big of a deal because we just make new friends.
It’s a tradeoff, but technology has offered us new ways to maintain contact with people geographically divided. I think it’s a personal decision as to whether that is better or worse than connecting locally, but having the option is awfully nice. The technology has improved beyond what I feel are more shallow forms of communication and hopefully will continue to progress in this manner.
* no windows, no leaving campus, confiscation of all cell phones, no facial hair, random drug testing, and pat-downs at graduation. Did I miss anything?
This past weekend, 3 friends and I met up to play Dungeons & Dragons in the early morning, mid-afternoon, and late night, in California, Washington, the UK, and Korea. Simultaneously. And we could all see each other and share notes and drawings with each other. Technology just works when we can easily do things we haven’t been able to in years, like meeting up with friends from junior high.
Since we were split across 3 time zones exactly 8 hours apart, one of us is working at literally every hour of the weekdays, with some spill onto the weekends. It took us maybe 4 weeks to schedule our first session, but it was well worth it to get a chance to catch up under the premise of playing Dungeons & Dragons, a game that I will try to sell you on in the next 2 paragraphs.
Dungeons & Dragons (or D&D) is improvisation with a few dice rolls as a final arbiter for how things go. The players take the role of adventurers in a fantasy world of swords and magic controlled by the Dungeon Master (or DM). Unlike most tabletop and video games that have rules to dictate what you do, D&D lets you dictate your actions and makes the DM determine how those flesh out in the game. Want to stiff-arm retreating goblin instead of just swinging your sword? Or do you have a 5 minute argument to give the innkeeper about why his fedex quest was a waste of time? Just about anything goes.
Despite its nerdy association, D&D is very social: in this last session, we extensively discussed a battle plan that was obviously (and hilariously) flawed as soon as we began fighting, I described how my character was pretending to play dead to get a jump on a hobgoblin (which also didn’t work when I failed to roll well enough to bluff the enemy), and we interrogated a rescued hobbit about his plans. Like any good game should, it encourages interaction between players.
Being able communicate in speech and gestures, share documents with character details, and draw out various rooms is critical for D&D, and in truth, nothing beats sitting around a kitchen table. Even so, a Google+ Hangout was about as close as you can get without being physically present. Group video chat let us all look at each while talking and brought back the surprisingly important gesturing to conversation. While waiting for our last player, we watched a YouTube video together of the promise of custom games in StarCraft 2. The chat window let our DM copy-and-paste in written descriptions of the scenario, as well as being used as a log of in-game events. We shared Google Docs describing our various abilities (and also used an online character sheet I wrote to keep track of our stats. Check out my character!). The sketchpad took the place of the game board as we drew a grid and placed ourselves on various parts. And we even had a few laughs over the mustache and hat effects.
I have admittedly been somewhat fearful about Google’s integration of everything into their platform. With my email alone, they basically control me, but when they know what information I’m looking for (search history), where I’m going (google maps), what I’m working on (google docs), and more, I’m concerned about how much they know about me. At the moment, I’m not even using Google Chrome (which I admit is all-around the best browser) as my primary browser because I’m scared of the vertical integration of products in addition to the horizontal integration they already have.
But integration isn’t entirely to be feared. Google+ Hangouts are awesome because Google glued a lot of good features together in a single product. We spent surprisingly little time fighting with technology to make things work, and our game just went smoother as we discovered more features to use. At this point, this post likely sounds like an advertisement, but I’m just really excited about how well it work, so let me round out this post.
I’m very cynical about a lot of technology. Despite how “social” we’re being pitched that technology like facebook or mobile phones are, I think that these communities built on a virtual substrate are making us more disconnected than ever. I’ve been taught about the importance of physical embodiment in the world, and I worry tremendously that we’re replacing meaningful interactions with impersonal bursts, 140 characters at a time.
But this time, technology worked. When my friends and I are spread across 3 continents, it is impossible for us to get together for a quick check-in, much less playing a game. With this, however, we were instantly back to joking around and sharing the latest news with each other. I’m still anxious for the opportunity for us to all be in the same room again, but until then, I’m glad we have another way of hanging out like we were.