GM Tip: 5 Adventure Structures for GMs

Let me describe how adventure preparation usually goes for me.

Immediately after the last session, I have seemingly endless ideas of how the next adventure could go. Over the next week, I keep having great ideas while I’m eating breakfast, biking, showering, and everywhere else in life. Then, it is night before the next session, and I sit down to write my prep.

And then I’m stuck. I stare at a blank screen, and then realize I have been reading reddit for a half-hour and still haven’t figured anything out.

GMs can also have writer’s block, and every writer has a trick for how they get over it. My trick is to start with an adventure structure.

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My 2018 Recommendations

Many bloggers write a “Books I Read Last Year” or “Recommended Movies” post at the end of the year. Frankly, I think most people do it because other people do it and because they’re really easy to write. It’s a total cop-out for generating content.

In fact, it’s such a good cop-out that I’m going to do it, too. It’s still a nice way to review the past year and share what I did. Here are the some things that I loved from 2018.

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Switching Up My Gaming

I play all of my video games on my 2012 MacBook Pro, but recently, it has been showing its age. The 100GB Windows partition is too small, so I actually didn’t have enough space to install new games. Over the past year, I saw a few games that my computer no longer met the minimum requirements for. Also, the rubber feet on the bottom of it are falling off, which makes me wonder how long it will be before something important fails.

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GM Tip: How to create suspense in resolving actions

Short Version of the Tip

When a player takes an action that requires a roll:

  1. Ask the player to describe exactly how they are doing it
  2. Complete their description right up to the moment that decides success or failure
  3. Ask the player to roll
  4. Narrate the resolution (or have the player do it)

It may sound simple, but it’s not actually how most GMs resolve actions. Continue reading “GM Tip: How to create suspense in resolving actions”

Thoughts on OpenAI Figuring Out Dota 2

In 1996, Deep Blue played competitive Chess against world champion Garry Kasparov. In 2011, Watson beat Ken Jennings at Jeopardy. In 2016, AlphaGo played and beat Lee Sedol in Go. And in 2018, OpenAI Five played 2 games against professional Data 2 players, and the humans survived 2 very fun games. But in another year, I think that OpenAI Five will handily beat the best human Dota 2 teams.

(Disclaimer: I am neither a Dota 2 nor a Machine Learning expert, and I didn’t do much research for this blog post before diving into writing) Continue reading “Thoughts on OpenAI Figuring Out Dota 2”

Try out “College Contagion”, my one-page RPG!

After my last stint writing and publishing a tabletop adventure, I was inspired to take a shot at writing a rule system. With a few playtests and a PDF from an online Word template, I now also call myself a game designer by sharing “College Contagion.”

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Watching Tape

I spend a lot of time preparing for my Dungeons & Dragons (D&D) games. Not only do I plan the adventures themselves, but I also watch, read, and listen to advice about being a better Dungeon Master (DM). And for fun, I watch streams of other D&D games, which is also preparation because I am studying what the DM is doing in their game. Some DMs are amazing, and some are only okay. I can tell by watching them, and that made me wonder: which one am I? Continue reading “Watching Tape”

My Favorite Things (with Evidence)

People love to share their favorite things. They write gift guides. They sing songs about them. They form committees to publish lists. They will bore you endlessly at parties. However, most of that is just talk. To really know what someone’s favorite things are, they need to put their money where their mouth is: what things did they actually spend money on? Continue reading “My Favorite Things (with Evidence)”

“Spies Like You” is published!

I’m excited to announce that I have achieved #4 of my 2017 New Year’s Goals: I published a one-shot RPG adventure called “Spies Like You” earlier this month. Although it was self-published, six people (with only one self-proclaimed shill) have purchased it so far, so with a grand total of $1.94, I am officially a professional writer.

Thank you WordArt for at least one graphic.

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The Many Appeals of The Elder Scrolls Online

Despite having faithfully played PC games of many genres since I was 4, I never played an massively multiplayer online roleplaying game (MMORPGs or MMOs) until Julie and I picked up The Elder Scrolls Online (ESO) at the recommendation of a friend. I could say that my self-restraint kept me away from extremely addictive MMOs, but in truth, I didn’t play any growing up because they required monthly subscriptions paid via credit card, and I didn’t have a credit card. These days, many MMOs only have a one-time upfront cost, which is how ESO got us. Continue reading “The Many Appeals of The Elder Scrolls Online”